At Floored, we use a proprietary camera built by Matterport to automatically generate 3D models of interior spaces. As they say though, that's not all — after we get the mesh and textures, we process them in several ways to add intelligence to what was initially just a list of vertices and faces.
Here is the output of some of those processing steps; we wanted to share them because we think they look really neat and because if you think this is cool, we are hiring :).
Original texture with equirectangular panoramic geometry. Produced by one pass of the Matterport camera.
Raytraced depth map of the original texture. Points further away are lighter colored, producing a cathedral lighting feel.
Wireframe of the 3D model projected onto the original texture.