Photogrammetry

Photogrammetry is the process of running a collection of photos through a specialized program to produce a realistic textured 3D mesh that…

Floored Models T3 Minneapolis for Hines

"Thank you, Floored, for the great product. We believe it is a game changer for the industry." "Hines worked with Floored to build…

Teaser  Auto-generated Custom 3D Visualizations

Here's a sneak preview of what we're launching in a few weeks. A process that used to take days, if not weeks, will be compressed into a…

Implementing a "sketch" style of rendering in w...

At Floored, our main rendering pipeline aims for realism and is great for many different applications. However, real-time photorealistic…

Order Independent Transparency with Interlaced ...

Back in November, Morgan McGuire et al published a paper which provides a great overview on Order Independent Transparency, a thorough…

Luma Demo 3

As the year draws to a close, we continue to make progress on Luma, our webGL engine ( Demo 1 , Demo 2 ). Check out the latest space, the…

Finding the Shape of a Room

Below is an animation of the primitive extraction and meshing algorithm. The algorithm looks at a horizontal slice of the point cloud and…

Capturing a Toast in a Point Cloud

We've been working on our own hardware for capturing 3D and 2D data using a combination of a laser scanner and dSLR camera. We've named our…

New Jobs Page

We've had a live product for about six months now. In that time, we've been very busy designing our internal tools, but we haven't had a…

Registering Point Clouds

This short clip is a compilation of about 20 frames that shows the point cloud sweeps being registered to one another and aggregated. It's…

Unity Skybox Weirdness

If you haven't checked out our recent World Trade Center model , you should click on that link now! Given the crazy amount of security we…

Seeing 3D in 2D

At Floored, we use a proprietary camera built by Matterport to automatically generate 3D models of interior spaces. As they say though…