Floored Models T3 Minneapolis for Hines

"Thank you, Floored, for the great product. We believe it is a game changer for the industry." "Hines worked with Floored to build…

Virtually opening Hudson Yards with Related & O...

Over the past 6 months, we worked on a version of our graphics engine, Luma , to deliver a native virtual reality (VR) experience that…

Implementing a "sketch" style of rendering in W...

At Floored, our main rendering pipeline aims for realism and is great for many different applications. However, real-time photorealistic…

Order Independent Transparency with Interlaced ...

Back in November, Morgan McGuire et al published a paper which provides a great overview on Order Independent Transparency, a thorough…

WebGL Deferred Shading

We recently saw this great post about using the WEBGL draw buffers extension for deferred shading and wanted to share our current approach…

Luma Demo 3

As the year draws to a close, we continue to make progress on Luma, our webGL engine ( Demo 1 , Demo 2 ). Check out the latest space, the…

Implementing 3 Screen Space Ambient Occlusion M...

How do we get movie-quality lighting in real time? Traditional 3D pipelines take a number of shortcuts when simulating lighting in a scene…

Luma Demo 2

Luma Demo 1